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Talk
of Violence:
Lecturer Tells Audience Children are Being Trained to Kill
By
David Clouston, April 2001
The Salina Journal Staff Writer
Cap
gun battles with toy six-shooters were mostly tame affairs
in the neighborhood in which Dave Grossman grew up.
That is, unless tempers flared and Grossman actually smacked
one of his buddies with the butt of his pretend firearm.
That youngster would run home crying. And once Grossman's
parents found out, Grossman knew he'd be punished for the
scuffle.
"The
purpose of healthy play is to learn not to hurt others,"
Grossman, a retired Army lieutenant Colonel, author and
lecturer on the subject of juvenile violence, told an audience
in Salina Saturday.
Yet today, many youths alone in their rooms playing gruesome,
interactive video games are being conditioned to kill as
many creatures as possible until they run out of bullets.
The result, Grossman said, is a generation of desensitized
youth, some of whom have gone on highly publicized school
killing sprees, such as the one in 1999 at Columbine High
School in Littleton, Colorado.
Grossman,
formerly an Army ranger and professor of psychology and
military science at West Point Military Academy, appeared
Saturday with Sen. Sam Brownback, RKan, at an educational
symposium at the Kansas Highway Patrol Training Center and
Troop C Headquarters in Salina.
Grossman's
most recent literary work is the book "Stop Teaching
Our Kids To Kill." In it, and in his presentation Saturday,
he detailed the similarities between the way the military
trains soldiers to kill and how American culture today does
the same to youth via television, movies and video games.
Killing
Methods Mirrored
Grossman
described four "killing enabling methods" used
by the military that are mirrored by today's media. They
are brutalization, classical conditioning, operant conditioning
and role models.
Brutalization
and classical conditioning become evident in action-adventure
movies where a horrendous act is followed not by a quest
for justice but for vengeance - the evildoer's death, Grossman
said.
"People
who do just want justice are seen as wishy-washy. They're
just in the way," he said. "The result is we have
become a nation full of people who are going to make others
feel their pain."
Even
in countries such as Canada and in Europe, with more restrictive
gun laws than in the United States, Grossman said, the rate
of serious assaults has risen two to seven fold between
1977 and 1993, as U.S. television programming has taken
greater root."
"Whenever
you feed death and violence and destruction to your children,
you reap what you sow in about 15 years," he said.
Training
tools are games
Likewise, video game flight simulators are recognized as
valuable training tools for trained beginning pilots. Yet
video games such as "Doom" that depict realistic
killing have been adopted for use by the military for use
in operant conditioning - training soldiers to kill.
"You
can't market this stuff to the Army as a killing simulator
and then turn around and sell it to kids and claim that
it is harmless," Grossman said.
Grossman also said there's been a disturbing view expressed
by some youths in the wake of school shootings that is effect
is envious of the shooters for getting their pictures on
the covers of national weekly news magazine. The shooters
become role models - motivation for "racking up a high
score," Grossman said.
Grossman
said he regularly gets e-mail from those critical that he
is trying to ban violent video games. He says he is not
and that adult content should remain available for adults.
Advice
for parents
What
he advocates for parents is that for children up to about
age 7, keep television to a minimum and maximize reading
time. For older youths and teen-agers, it's important to
intervene and confront inappropriate behavior. And that,
he said, means knowing what's going on in kids' lives and
in their rooms at home.
"The
parenting kit for the 21st century is a flashlight, a crowbar
and a hammer," he said, smiling.
Communities
can make a difference in the culture of violence and brutality
by putting pressure on legislators, for instance, to bring
stricter adherence to rating systems for movies and video
games. Grossman said. No one likes lawsuits, either, but
the reason America has the safest commercial airplanes,
for instance, is that manufacturers know they'll be sued
if they produce an unsafe product. The same litigation pressure
can be brought to bear on the entertainment industry, he
said.
"There
is no constitutional right to practice blowing people's
heads off," Grossman said.
© GIT, Inc. 2001
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