|
A preliminary model of participation for small groups
Jonathan H. Morgan · Geoffrey P. Morgan · Frank E. Ritter
Published online: 3 September 2010 © Springer Science+Business Media, LLC 2010
Abstract
We present a small-group model that moderates agent behavior using several
factors to illustrate the influence of social reflexivity on individual behavior. To
motivate this work, we review a validated simulation of the Battle of Medenine. Individuals
in the battle performed with greater variance than the simulation predicted,
suggesting that individual differences are important. Using a light-weight simulation,
we implement one means of representing these differences inspired in part by Grossman’s
(On Killing: The Psychological Cost of Learning to Kill in War and Society.
Little, Brown and Company, New York, 1995) participation formula. This work contributes
to a general theory of social reflexivity by offering a theory of participation
as a social phenomenon, independent of explicit agent knowledge. We demonstrate
that our preliminary version of the participation model generates individual differences
that in turn have a meaningful impact on group performance. Specifically, our
results suggest that a group member’s location with respect to other group members
and observers can be an important exogenous source of individual differences.
Keywords Social aspects of cognition · Participation · Reflexivity · Individual
differences · Cognitive architecture
J.H. Morgan (!) · F.E. Ritter
College of Information Sciences and Technology, The Pennsylvania State University,
University Park, PA 16802, USA
e-mail: jhm5001@psu.edu
F.E. Ritter
e-mail: frank.ritter@psu.edu
G.P. Morgan
The Institute for Software Research, School of Computer Science, Carnegie Mellon University,
Pittsburgh, PA 15213, USA
e-mail: gmorgan@cs.cmu.edu
Introduction
How do individual variation and social distance influence group performance? How
do groups influence individual performance? Over the past decade, interest has grown
in these questions as virtual worlds and synthetic agents have become more prevalent.
Simulations offer a way to model and predict large-scale emergent properties (Axelrod
2003), while agents provide a means for controlling variance and predicting the
effects of embodiment on social systems (e.g., Norling and Ritter 2004; Silverman
2004; Taylor et al. 2006).
Researchers have focused on representing contextual differences by manipulating
the agent’s perception and by making rule knowledge situationally dependent. And
yet, few social effects have been incorporated into agent models. There are some
counter examples, see, for instance, work by Carley and Newell (1994), Gratch and
Marsella (2004), Silverman (2004), and Yen et al. (2001).
In this paper, we describe a theory of participation, an organizational theory operating
at the small-group level, and present an implementation of the theory. In our
theory, we represent individual outcomes as instances of participation and hesitation.
By participation, we refer to incidences of particular and recognizable acts by
an agent, while defining hesitations as incidences of non-action or resistance by an
agent. The theory uses a notion of social reflexivity to predict the impact that social
factors such as group size or distance between teammates have on individual behavior
and thus group performance. This work begins to address the challenges implicit
to modeling individual differences and social activity by implementing a theory of
group effects based on exogenous and endogenous variables.
We acknowledge that models without social effects or individual differences are
appropriate where: (a) individuals are similar; (b) decisions are frequent and routine;
and (c) there are no known social effects. These approaches’ limitations become evident,
however, when modeling social interactions such as classroom management
(Jussim and Harber 2005) or combat situations (Grossman 1995). We start with a
situation where individual differences in participation were important, the Battle of
Medenine.
Ironside and the Battle of Medenine: a case study
Ironside was a two-sided, closed, stochastic, ground-combat simulation developed at
the Royal Military College of Science in the UK (Harrison et al. 1999). Ironside was a
battle group simulator that modeled operational doctrine and behavior, including the
effect of terrain. Ironside integrated a representative command and reporting structure
with realistic platform representations. Users could construct command hierarchies
for platoon to division-sized elements with corresponding entity-level weapon
platforms. Ironside enabled individual entities to identify and engage targets within a
rich simulation environment.
We begin with Ironside for three reasons. First, while Ironside was developed in
the 1990’s, its emphasis on entity-level activity remains relevant and instructive. Second,
the validation and verification study for Ironside is detailed, well documented,
248 J.H. Morgan et al.
and persuasive. The validation study’s outcomes provide a compelling case for accounting
for low-level group interaction and individual differences because it was
unable to fully replicate the historical record, despite representing doctrine, terrain,
and equipment.
Poncelin de Raucourt (1997) studied Ironside’s ability to replicate the Battle of
Medenine (March 6, 1943). He found that Ironside’s software and engineering supported
its designers’ intent. Nevertheless, Ironside generated outcomes that were reliably
different from the historical record for the anti-tank gun emplacements. Although
many characteristics were similar, the battle’s duration, the entities’ engagement
range, and the individual distribution of casualties per battery were inconsistent
with the historical record.
Poncelin de Raucourt’s analysis suggests that Ironside’s terrain modeling, its lack
of a decision-making task model, and its inability to predict the effect of either individual
differences or low-level group interactions all significantly impaired its ability
to match the historic record. Like the battle of Decauville (October, 1918) and the
liberation of Holtzwihr (January, 1945), the outcome at Medenine was disproportionately
influenced by the actions of a few soldiers, in this case Sergeants Andrews and
Vincent (Faulkner 2008; Rowland 2006; St. John 1994). The distribution of fire in
Ironside was normally distributed; however, the distribution of fire was not normally
distributed in the historical record. The terrain favored eight of the fourteen positions.
Nevertheless, the distribution in the historic record suggests that more than terrain effects
influenced the outcome. In his analysis, Poncelin de Raucourt (1997) argued
that individual differences and variability across units (heroic or degraded behavior)
explained this discrepancy. This hypothesis is strongly supported by autobiographical
accounts, noting that the morale of several units was low due to recent fierce fighting.
We believe that theories of individual differences, particularly in respect to participation,
would begin to explain and predict the causes for this variation in behavior.
In the next section, we draw from work in social psychology and sociology to define
more clearly what such a theory would entail.
An organizational theory of participation
In this section, we describe seven major factors that can influence participation before
offering a preliminary formula that we have implemented in a small demonstration
simulation. For the purpose of this discussion, we model individual agents
in a tank simulation based upon a moderated form of Newell’s (1990) decision cycle:
Perceive!Decide!Act, similar to Boyd’s (1987) Observation, Orientation,
Decision, and Action (OODA) Loop.
Theoretical premises
Our theory of participation rests on three general premises. First, human social networks
are complex systems that moderate individual behavior. Second, our awareness
of ourselves and of others is a defining characteristic of human cognition. Third,
changes to social networks lead to changes in the agent’s state that manifest themselves
in divergent outcomes.
A theory of participation is a theory of action. The first premise (social networks
moderate behavior) defines the context of that action, specifically of collaborative
activity. Consequently, we must identify and account for the constraints present in
social networks, in this case small groups. We attempt to model these constraints by
using an agent-based approach in a light-weight simulation.
A theory of participation is a theory of social cognition. The second premise posits
that modeling the mutual awareness of agents, as well as modeling perception and
memory, is necessary for any working theory of participation of this sort (e.g., Carley
1986, 1991). This form of awareness is an intrinsic and important aspect of human
cognition, and one mediated by both individual and collective goals (Frank 1944;
Milgram 1963).
Finally, a theory of participation is a theory of change. The third premise asserts
that changes in the social network precipitate changes in the agent’s state that give
rise to divergent outcomes. The system’s interconnected nature engenders two effects.
First, individual differences in performance become more important as the nodes
(agents) become interconnected through more edges (relationships) (Carley 2002).
This requires organizations to compensate and control variation in routine operations
through standard operating procedures (SOPs, e.g., filing time-sheets every week)
and techniques, tactics, and procedures (TTPs, e.g., administering first-aid). Further,
analysts must account for individual variation (e.g., the presence of leaders such as
Sergeants Andrews or Vincent) when predicting unit performance. Second, the unit’s
configuration and composition directly impacts its performance because these factors
influence the ability of leaders and groups to structure behavior.
The challenge of reflexivity
Modeling activity and change in a social system entails a concept of reflexivity (Simon
1954). We define reflexivity as the property of a phenomenon where both the
cause and the effect of the phenomenon can mutually affect each other. Reflexivity
enables us to establish consequential relationships both with other human beings and
with symbolic actors such as the state, the community, or our family (Giddens 1978;
Goffman 1974; Rock 1979). Historically, reflexivity has been problematic for the social
sciences.Modeling reflexivity is difficult in activities where it is ambiguous what
influences are operating, especially because human beings often rationalize their activity
as acts of free will when there are clear indications to the contrary (Frank 1944).
Popper (1957) followed by Nagel (1961) questioned the feasibility of predicting social
phenomena because making predictions can change realized outcomes.
The literature describing observer effects provides examples of socially moderated
behavior. Rosenthal’s and Jacobson’s 1968–1992 study (Rosenthal 1994) found that
the greater expectation placed on a target group the better the group performed on
average. Milgram (1963) demonstrated the influence of authority figures, particularly
in instances where the choices confronting the participants seem mutually exclusive
(e.g., choosing to shock or not shock). Milgram found that verbal promptings from
an authority figure were sufficient to goad most participants into administering (apparently)
fatal shocks.
250 J.H. Morgan et al.
Even in instances of participation and hesitation where the choices appear mutually
exclusive, these “choices”1 generally result from complicated context dependent
sets of interaction whose consequences condition future choices. This conditioning
of future choices tends to produce structures of replicating activities (Collins 1981;
Fine 1991). The relationships humans have with these structures serve to enable or
constrain human agency (Giddens 1991; Tskeris and Katrivesis 2008). Furthermore,
we can conceive of hesitations as arising from departures from these structures, instances
where these guiding regularities are either inapplicable or inoperable (Duncan
1968).
Taking up these issues, Simon (1954) demonstrated that making correct predictions
of social behavior is theoretically possible. To predict social behavior would,
however, require knowledge of the shape of the reaction function. A reaction function
for reflexivity is the degree to which reflexivity influences behavior within a specific
task domain, public voting in Simon’s case. One reason agent-based approaches have
been successful is because these approaches have typically focused on contexts where
reflexivity has little or no influence on behavior, for instance, in modeling checklist
procedures.
We find in our review a tendency to focus on factors that contribute to change. This
tendency seems connected not only to the epistemological challenges associated with
model building but also with the human tendency to focus on points of unpredictability
and irregularity while ignoring other chains of action that satisfy basic threshold
conditions (March and Simon 1958). Consequently, there is far less work examining
the cumulative effects of hesitation or inaction on a social system. And yet, when we
examine participation, these hesitations appear to have a significant effect on organizational
outcomes (e.g., Snook 2000).
Borrowing from Lewin (1947), we describe social change using two broad categories:
on one hand, actual change or lack of change; and on the other, resistance to
change. Comparing social systems to physical ones, Lewin further argues that groups
have unique properties distinct from the properties of subgroups that in turn differ
from the properties of individuals. Modeling change both within and across organizational
levels, and how changes that occur at one level influence the others remains
a challenge.Nested within these broad questions are further questions such as how to
capture change, what changes are significant, and what factors contribute to changes
at any given level.
In regards to these questions (capturing change, determining significance, and
identifying catalysts of change), our earlier discussion regarding Ironside and agentbased
approaches offers some guidance. Simulations offer us a way to model and predict
large-scale emergent properties arising from local interactions (Axelrod 2003).
They provide a dynamic means of modeling change.
In the case of Ironside, it may have been partly its inability to replicate these local
interactions (the influence of leaders on their subordinates) that decreased its fidelity.
1Describing these interactions as “choices” is problematic, especially when describing instances of hesitation
that are not the result of a conscious decision-making process. Though participants may themselves
describe these interactions as choices, the term implies a degree of intentionality that is often inferred
subsequent to the event (Collins 2008).
Furthermore, Poncelin de Raucourt (1997) pointed to small-groups as a crucial unit
of analysis. Variance at the group and individual level had a disproportionate impact
on the outcome of the battle of Medenine. Yet, without the warning of impending
attack passed down from the Allies intelligence services, the local leader’s actions
are unlikely to have had the same effect—illustrating the interconnectivity of organizational
levels. Nevertheless, modeling the decisions of local leaders seems a fruitful
and necessary task for developing predicative models of larger organizations.
Using Lewin’s categories, we examine factors that influence the probability and
degree of change within a given system, specifically at the individual and small-group
level. Agent-based approaches, particularly cognitive architectures, offer persuasive
theories regarding human memory and perception (Newell 1990). They provide three
powerful ways to model variation: first, by varying the individual cognitive capacities
of agents; second, by varying agent knowledge; and third, by varying individual and
group goals. Cognitive architectures, therefore, are a powerful tool for modeling the
emergence of social behavior because they provide three principled approaches for
capturing individual variance. The ability to introduce and control individual variation
within a system affords agent-based approaches a greater likelihood of identifying
and isolating significant interactions that either facilitate or hamper change in
real-world systems.
And yet, agent-based approaches have historically lacked systematic explanations
describing changes in behavior caused by changes in an agent’s social context. We
next present the seven factors used in our theory to define the social context of small
groups and teams.
Factors that influence participation in a social system
Our theory models how situational factors translate into changes in an actor’s operational
context, specifically the impact of organizational factors on individual behavior
that in turn influences organizational outcomes. We describe these factors (summarized
in Table 1) and the relationships between them in more detail.We first discuss
the influence of group characteristics such as size and composition. We then analyze
the effect that intra-group relationships have upon behavior, both in terms of relative
distances and authority. Finally, we examine how goals mediate behavior.
Group size
We first examine how group size effects group dynamics. Group size seems to influence
the communication effectiveness between group members (Cartwright 1968;
Hare 1952), the group’s tendency towards hierarchy (Bales et al. 1951), and the relationship
dynamics existing within and between groups (Bales and Borgatta 1955;
Shalit 1988). Shifts in group size correspond with shifts in behavior; dyads are different
than triads or larger groups (Latane and Darely 1970, Freedman 1974). Benenson
et al. (2001) confirmed these findings, though they found some gender effects. These
differences in behavior between dyads and larger groups seem to correspond to the
sense of mutual dependence and anonymity shared by the group (Bales and Borgatta
1955; Slater 1958). Dyad members eschew confrontational language and tend
| Table 1 Seven factors that influence performance by defining an agent’s social context |
| Factor |
Brief definition |
| Group size |
The number of members in the group |
| Group composition |
An abstraction of the number of unique qualities possessed
by members of the group. We define it as the number of
unique agent types present in the group |
| Social distance |
The perceived distance between the goals and motivations
of any two actors |
| Spatial distance |
The physical distance between any two actors |
| Mutual support and surveillance |
Mechanisms for maintaining shared norms and coherence
by minimizing the expression of the diverse characteristics
of group members |
| Presence or absence of legitimate authority
figures |
The actor’s perception of their leader’s authority and
legitimacy |
| Task attractiveness |
The alignment of the leader’s task with the actor’s internal
motivations |
to be more responsive to avoid their partner’s withdrawal (Slater 1958). In larger
groups, the presence of third parties affords greater anonymity and diffuses group
tension, allowing for greater competition both between and among groups (Benenson
et al. 2001; Collins 2008). In addition, group diffusion can distance group members
from the consequences of collective acts (Grossman 1995) as well as from needy
bystanders (Latane and Darely 1970).
So, individuals in groups behave differently than individuals on their own. Group
size increases the social distance between both group members and other groups,
making hostile action more likely but collective action more difficult.
Group composition
Group composition and shifts in composition also play an important role in defining
a group’s social context. By shifts in composition, we mean changes in personnel as
opposed to changes in distributions or capabilities. There is significant evidence suggesting
that differences among group members negatively affect group performance
(Byrne 1971; McGrath 1984; Newcomb 1961). This literature generally ascribes the
level of group performance as a function of the organization’s level of social integration,
or the degree to which group members are psychologically linked or attracted
toward interacting with one another in pursuit of common objectives (O’Reilly et al.
1989). Social integration constitutes a goal-driven process arising out of the daily interactions
of team members, and mediated by the length of contact between members
and their respective organizational roles.
Heterogeneity and social integration are different but related. When describing
heterogeneity in reference to social integration, D.A. Harrison et al. (1998) distinguish
between surface and deep-level diversity. Surface-level diversity refers to differences
in members’ overt phenological characteristics. These characteristics are
thus usually immutable, almost immediately observable, and measurable (Jackson
et al. 1995). In contrast, deep-level diversity describes differences among the members’
attitudes, beliefs, values, and skills. These differences are generally more subject
to construal and thus are more mutable over time (Milliken and Martins 1996).
Though there is ample evidence that group members make initial assessments of
one another based upon stereotypes (Allport 1954; Amir 1969; Berger et al. 1980;
Byrne 1971), there is evidence that these initial assessments give way when deeperlevel
knowledge is obtained (Stangor et al. 1992; Turner 1987).
Furthermore, studies suggest that group performance and cohesiveness more
strongly correlate with similarities in attitudes and values than with phenological
characteristics (Terborg et al. 1976; Turban and Jones 1988). Also, negative outcomes
associated with surface-level diversity decrease as a group remains together (Milliken
and Martins 1996). These findings highlight the importance of organizational continuity
to organizational functioning. With large turnovers in personnel come periods
of organizational acclimation, and consequently a drop in overall group functioning
as members acquire new deep knowledge about one another (Carley 1992).
In summary, groups that are (a) more cohesive, (b) who have worked together
longer, and (c) who share more values, will perform better and be more likely to
achieve their collective goals. Additionally, tightly knit groups are better able to support
members who must routinely engage in harmful acts towards outsiders.
Social and psychological distance
Social distance is related to the concept of social integration discussed above. Park
(1924) defines social distance as “the grades and degrees of understanding and intimacy
which characterize pre-social and social relations generally.” Revising Bogardus’s
social distance scale (1933), Westie and Westie (1956) introduced a social distance
pyramid that measured the effects of caste, class, and race. In more recent work
(Perloff 1993; Eveland et al. 1999), social distance refers to a continuum stretching
from an in-group bias (just like me) to an out-group bias (not at all like me). Developments
in network theory also suggest that social distance is a function of the
ties between group members (Ethington 1997; Wetherell et al. 1994). Nevertheless,
we retain a concept of social distance similar to that of Perloff (1993) to model culture’s
influence on the development of out-group biases. Other work (Ginges and
Eyal 2009) distinguishes social distance from psychological distance, arguing that
individual and group interactions are fundamentally different. Based on our readings,
we believe that this distinction is a question of modality; we focus on the social distance
modality, where group identity is primary.
So, smaller social distances allow group members to better receive and provide
support, making participation in the group’s activities more likely. Conversely, larger
social distances increase the likelihood of group members to act against their own
group members or other groups.
Spatial relationships
The metaphorical use of space implied in social distance also seems to possess a
spatial correlate. Spatial distances as encountered in daily life mediate the formation
254 J.H. Morgan et al.
of familiarity (Ethington 1997). Notions of familiarity in turn act reciprocally to help
produce communities of practice (Bourdieu 1980; Williams 1973). In other words,
space fundamentally defines our sense of the familiar, influencing our perceptions of
community and otherness. Furthermore, distortions to our perception of space also
distort both our sense of accountability and attachment to others (Grossman 1995).
So, spatial relationships influence participation. Local activities, where group
members are in close proximity, encourage participation. Alternatively, increasing
the distance between group members tends to discourage participation in acts against
perceived outsiders.
Mutual support and mutual surveillance
Thus far, we have described how the properties of a group (number and heterogeneity)
and the distance between group members moderate behavior. We now examine how
role-based relationships between group members influence behavior. We distinguish
between subordinate-subordinate (peer) and subordinate-superior relationships. The
literature supports this distinction (D.A. Harrison et al. 1998; Terborg et al. 1976;
Turban and Jones 1988), and we believe that shifts in either relationship lead to significant
and divergent outcomes in team performance (Grossman 1995). We first discuss
subordinate-subordinate relationships, highlighting both the social support they
provide as well as the normative control they exact.
Groups provide their members several benefits. Group norms provide groups
a sense of identity and belongingness, offer guidelines for ambiguous situations,
structure chaotic situations, and help their members predict the actions of others
(Chekroun and Brauer 2002; Cialdini et al. 1990; Smith and Mackie 1995). Furthermore,
social support can moderate the effects of stress, buffering their members
from negative events (Caplan 1974; Cobb 1976; Epley 1974). Sandler and Lakey
(1982) found that group support benefited individuals differently based on the coping
mechanisms exhibited in an event’s aftermath, making the relationship between
social support and stress reduction complex.
Social support and conversely social sanction arise out of a system seeking but
never achieving equilibrium (Festinger 1954; Festinger and Thibaut 1951). Considering
the benefits (coherence, narratives) group norms provide their members, the
impulse to protect those norms, and thus for uniformity, seems natural. Chekroun
and Brauer (2002) note that in settings where deviation is clearly attributable to
individuals—members offer larger and more rapid responses to sanction deviant acts.
Liska (1997) and Festinger (1954) found, contrary to expectations, that larger deviances
are typically first met with attempts to mediate actor behavior rather than
expulsion. The pressure for uniformity, furthermore, appears to be even greater when
group membership holds increased relevance and value (Festinger 1954). The existence
of a discrepancy in a group leads group members to try to reconcile the discrepancy.
As the discrepancies narrow, the pressure for uniformity appears to increase.
Simultaneously, however, the impulse to individuate oneself and, for many people,
to increase one’s relative status ensures a constant state of comparative surveillance,
particularly for groups operating in risky situations for prolonged periods (Dinter
1985).
So, this factor reinforces and helps explain the spatial factor. Groups that are close,
physically or socially, buffer their members from exigencies while also ensuring the
keeping of group norms and the meeting of group goals. If viewed through the lens
of appraisal theory (Festinger 1954; Lazarus and Folkman 1984; Selye 1956) group
support provides a resource to encourage participation by making tasks appear challenging
rather than threatening.
Presence or absence of legitimate authority
Milgram’s (1963) obedience studies provide further evidence of reflexivity’s significance,
specifically in regards to power relationships and symbolic actors. By symbolic
actors, we mean patterns of repetitive associations in relation to particular physical
objects, places, or people that influence behavior (e.g., Congress and Capital Hill,
or the presidency and the White House). We can see in Milgram’s study the concept
of symbolic authority at work. The power wielded by the experimenter in Milgram’s
study was not physically coercive or economic but rather symbolic. Milgram comments
on this, noting that the goal and the premises influenced the participants to
acquiesce to the experimenter’s demands (Milgram 1963, p. 377). In the Milgram
study and later obedience studies (e.g., Athens 1980; Haney et al. 1973; Katz 1988),
belief in the symbolic actor’s legitimacy and power resulted in granting that actor
actual power over the participant.
When we examine Frank’s (1944) work on resistance and passivity, we can find
interesting trends regarding compliance to authority figures including: (a) participants
will tend to balk early, or not at all; (b) contracts are important, as they impose a
sense of obligation; (c) cooperation is more dependent on the contract’s terms than on
the task’s characteristics; (d) perceptions of relative authority (i.e., from more senior
leaders) tend to limit the capabilities of subordinate leaders to affect participation;
and (e) rules are impersonal and induce conformity, where defying rules requires
personal investiture and risk.
The more authority a legitimate leader exerts, the more group members will feel
compelled to participate. When authority is weak or perceived as less legitimate,
group members will participate in the group’s activities less.
Goal attractiveness
Frank’s (1944) andMilgram’s (1963) studies highlight the importance of legitimate
goals in relation to obedience. In addition, people frequently indicate in interviews
and surveys that goals were a motivating factor in their behavior (Collins 1981;
Frank 1944). Goals seem to motivate human beings to act, although they may serve
to justify rather than motivate the behavior in question. Representing social goals
poses a challenge because they emerge at the interface between cognitive and social
activity. In this paper, we do not attempt to describe goal emergence but rather how
existing goals influence behavior.
So, legitimate goals tend to make group members more compliant. Illegitimate
goals, over time, are pursued less and erode the ability of leaders to influence their
subordinates.
Other factors influencing participation
There are other individual and social factors that influence an actor’s likelihood to
participate. We do not include them yet in our approach. These may include time of
day, practice at the task, and trust. With this approach, however, factors like these
can be included at a later time. We acknowledge that there are further factors to be
included in the future.
The theory’s mathematical formulation in three equations
We summarize our review in (1), (2), and (3). These equations were inspired by
Grossman’s (1995, p. 341) informal equation,2 and are an initial step towards formalizing
our concept of participation. In (1), we describe total distance (d) as the
square root of the sum of squares along the social and spatial dimensions for a given
relationship, x. We use Euclidean distances because we intend to model differences
across multiple dimensions. In our formula, we use d for distance to friends, leaders,
or observers. We use the term observer to distinguish between the influence of
in-group and out-group ties on participation; observers are individuals who influence
us but with whom we are unfamiliar or have little in common. Depending on the
organizational context, we can construe observers as enemies, but they can also be
bystanders requiring assistance (Latane and Darely 1970).
A candidate distance equation in two dimensions.
(1)
From the distance measures in (1), we then create a probability of immediate aggressive
action against an observer using a logit-transform function (2). We chose to
use a logit-transform function because it has proven useful in discrete-choice models
(McFadden 1980). Relationships in our equation are role-based. In this equation, we
assume that participants acting as ‘friends’, ‘leaders’, or ‘observers’ are significant.
When representing these relationships in (2), the equation uses the optimal or lowest
distances to friend and leader while using the distance to an action’s intended recipient
as the observer distance. The quantity Pa is the calculated probability of taking
an aggressive action towards the observer.
A candidate equation for determining the probability of taking an aggressive action.
(3) (2)
2-Grossman’s (1995) equation is a function of functions. The top-level function is Probability of Personal
Kill = (demands of authority) × (group absolution) × (total distance from victim) × (target attractiveness
of victim) × (aggressive predisposition of the killer).
3-Note that the relationship between pa and the distance calculations of (2) is an inverse relationship. As
the distance terms increase, the probability of participating in a harmful act decreases.
The constant td represents the task domain’s effect on task participation. Group
(g) has two significant factors, composition (gcomposition) and size (gsize). We define
a group’s composition (gcomposition) as the set size that can be extracted from that
group (i.e., the number of unique ‘types’, as opposed to the number of individuals).
The formula implies that leaders are less able to influence their followers as the
group’s heterogeneity increases because the social distance between group members
also increases. In addition, mutual support and surveillance, although not explicitly
represented by variables, are modeled through the interaction of gsize and dfriend, as
gsize increases the perceived distance between friends increases resulting in a drop in
mutual support and surveillance.
The task’s attractiveness (ta) can be scored from0 to infinity—larger valuesmean
that the task is more in accordance with the actor’s internal motivations (i.e., goals).
We can think of the mediation of dleader by ta as a function that specifies to what
extent a task distances a group’s leader from subordinates. A highly attractive task
can compensate for a marginal leader while a repugnant group goal can impair a
leader’s effectiveness. The constant term, k, is a very small value (akin to terms used
in smoothing) used to set a maximum bound on both the effect of dleader and of c.
Finally, we represent an individual’s predisposition towards hostile or helpful action
as c, which will vary across individuals and represents the agent’s personal circumstances.
Predisposition ranges from 0 to 1, with a distributional-mean closer to 0
(because people generally find it difficult to harm others). We recognize that this part
of our theory remains underdeveloped; however as we note later, adequately addressing
the effect of individual differences may entail integrating some form of our theory
into a cognitive architecture, a step beyond our current implementation.
An example from our implementation environment may be helpful. Let us assume
that all agents in the team are the same ‘type’, so gcomposition is 1. The team has 4
members, so gsize is 4. A particular agent’s teammates are nearby (dfriend = 10 m)
as is their team leader (dleader = 20 m). The agent’s closest observer (dobserver) is 100
meters away, and for this example is treated as an enemy. The agent is not particularly
predisposed to harmful action, so c = 0.2. We assume that the task is in line with the
agent’s current goals so ta is 1 (because ta and c are not near 0, k can be ignored).
After exploring the function, we set td to 0.1.With these assumptions, the probability
of hesitating is .15 (pa is .85). If the same agent is isolated, where friends are far away
(dfriend = 100 m, dleader = 150 m) and the target is close (dobserver = 50 m), it is almost
certain the agent will hesitate; the probability of hesitating is .9984 (pa = .0016).We
should note that hesitating agents are frequently given the opportunity to participate
again—eventually even the agent in the second scenario would most likely fire (the
cumulative probability of hesitating over 100 time intervals is .85, and over 1000 time
intervals is .20).
In (3), we assume that actions are positive or negative in intention. A ‘neutral’ action
would constitute ignoring the observer, and would thus be a form of non-action.
A hesitation differs from a non-action in that hesitations occurwhen the agent is committed
to performing an act (because of explicit rule knowledge) but fails to perform
it. We assert that taking an immediate beneficial action (pb) towards an observer has
the inverse probability of taking an aggressive action. Although we believe that this
may provide explanation of other reflexive phenomena, such as the Bystander Effect
(Latane and Darely 1970), this part of our theory will be a subject for future work.
258 J.H. Morgan et al.
A candidate equation for determining the probability of taking beneficial actions
towards an observer.
Implementation of a simple participation model
We have implemented our participation model in a simulation to test it. The model
moderates behavior at the small-group level; it is a theory that describes participants
making tactical as opposed to strategic decisions. Though there is evidence that
these processes influence overall organizational performance (Carley 2002; Grossman
1995), we do not claim that these processes are replicated at every organizational
level or apply to other types of tasks. We first describe the implementation, and follow
that with a discussion of the model’s organizational domain and how that domain
informed our implementation choices.
A modular implementation approach
Figure 1 is a concept diagram describing our implemented (preliminary) participation
model in dTank (Morgan et al. 2005). Agents are represented as triangles while the
arrows between agents represent their physical distance in the environment. In the
figure, the agent is central and essentially unchanged. A thin “participation module”
surrounds the agent, influencing behavior based on the presence and absence of other
actors, such as leaders (L), friendly actors (F), and observers (O). The environment
generates state changes that the agents respond to, which in turn generates subsequent
state changes. The agents’ actions arise out of their perception of the environment and
reflect human processing and sensory limitations.

Fig. 1 Concept diagram of a preliminary implemented model of particiapation for taking harmful actions
Generally, cognitive architectures treat perception and decision making as independent
of social influences. Agents perceive the environment and act in accordance
to a goal hierarchy. In most cases, the proximity of other agents has no
influence on agent behavior unless their presence or absence impacts the agent’s
ability to achieve its goals. Figure 1 shows an explicit representation of the dynamics
influencing whether an agent participates or not in an activity. In Fig. 1,
the arrows leading to and away from the participation module illustrate the influence
that others have upon decision-making. The model itself represents inter
and intra-group awareness and the management of that awareness (Collins 2008;
Grossman 1995) within a structured environment, in this case amilitary team.
Implementation domain: Small military teams
In our daily lives, culture influences the likelihood that we will or will not participate,
as well as how we express that choice. The expression of choice in many domains
can be hard to discern and is moderated by culture. Because of this difficulty, we
have chosen to model participation in a combat environment, where organizational
influences are apparent and reactions are predictable because human responses to
tension and fear are relatively generalizable (Collins 2008).
Human beings react to fear in three general ways: running, blustering, and fighting.
Out of the three, fighting is generally the alternative of last resort, and for
most human beings requires intra-group support to do routinely (Collins 2008;
Grossman 1995). Accordingly, successful military organizations structure their organizational
environments to ensure unit lethality by managing their member’s intra
and inter-group awareness (Collins 2008; Grossman 1995).
Organizations encourage participation through the use of mutual support and surveillance
mechanisms, such as: compartmentalizing decision making, instilling group
accountability, and instituting a chain of command. Successful organizations moderate
individual behavior in two ways: first by distorting the agents’ sensory data, and
second by ensuring close contact between group members and leaders. The organization’s
ability to moderate behavior in this simple model is limited by distance and
size. We will develop these points in reference to Fig. 2.
Figure 2 depicts a simple squad configuration consisting of two infantry fire teams.
In this example, the squad leader is coordinating an attack with the second team
leader via radio. The boxes designate two visual groups (operational units that tend
to remain in visual range) that in turn represent two organizational environments.
For this and all subsequent examples, the combatants have equivalent levels of
training, conditioning, and intra-group support. In both environments, all team members
are in visual range of one another, meaning the ability to engage in deviant
behaviors is limited. For this example, intentionally misaiming is considered deviant.
In addition to this sense of accountability, team members also benefit from a sense
of group absolution. The responsibility for killing is shared by the group; and the
group’s intersecting fields of fire creates ambiguity, providing group members some
plausible deniability (Grossman 1995). The double-headed arrows indicate that all
group members share this mutual sense of accountability and anonymity.

Fig. 2 Sparse network of squad interaction
Each environment also possesses a definitive leader whose presence further limits
the set of acceptable choices and reinforces the group’s sense of absolution (Grossman
1995; Milgram 1963). The environments do differ in respect to their composition.
Visual group 1 includes not only its team leader but also the squad leader while
group two only possesses a team leader. Although team leaders may differ in their
ability to compensate for distance, we do not yet model this.
We can, however, model the increased load that the physical distance has placed
on the system. This distance limits the ability of both group leaders and members
to ensure group accountability or provide absolution. Thus, in the model, there is an
inverse relationship between intra-group distance and unit lethality.
For example, communications between the two teams can cease entirely. If, for
example, the radio is destroyed, the probability of deviant behavior would increase
throughout the whole system. Neither the squad nor the second team leader would
have to respond to the other, meaning one less person to regulate behavior. Visual
group 1, however, would be more likely to participate because the squad leader and
team leader remain accountable to each other and the squad. Even when communication
mediums are available, ambiguity introduced by the communication of uncertainty
or contradictory orders can impede mission performance. Therefore, in the
model, communications are beneficial only to the extent that they alleviate uncertainty.
Where increasing the distance between group members decreases unit lethality
by mitigating the group’s ability to moderate behavior, increasing the distance to
the observer (within the technological limits of the unit) raises unit lethality. Again,
knowledge of an observer is fundamental to the model. Increased distance facilitates
participation by anonymizing the enemy, thus increasing their attractiveness.
Demonstration
To test our theory, we have implemented the model in a light-weight simulation. We
recorded several aspects of the simulated entities’ behavior to see how our model
of participation (shown in (4)) could change performance. Equation (4) represents an
initial step towards a more ideal equation noted above, but excludes factors that do not
change in this simulation, such as task-attractiveness and group composition. Equation
(4) converts representations of distance and group size (dfriend, dleader, dobserver
and gsize) into a probability of participating in an immediate aggressive act, pa. The
constant c represents the agent’s predisposition to participate. For moderated agents,
c was set to .2.We chose this value based on exploration of the mathematical function
independent of the simulation.
Function implemented in the participation module.4
(4)
To visualize the interplay of some of (4)’s key mechanics, we show in Fig. 3 a response
surface for two potential conditions in our simulation. Both response surfaces
show the change in probability of taking an aggressive action (pa) as distance to the
closest friend (dfriend) and the distance to the targeted enemy (dobserver) change.
These plots show several interesting effects. The probabilities (pa) are generally
higher in the team plot (right) than in the dyad plot (left), showing that pa is greater
in a larger group. In both plots, dobserver has a greater effect on the probability than
dfriend. The relationship between dobserver and pa changes as gsize and dfriend change.
In some cases, dobserver has a nearly linear relationship with pa (e.g., far from friend,
dyad), where at other times the relationship between dobserver and pa acts more like
a threshold, for instance, at 200 m there is little difference in pa (e.g., in team, with
close friend). Even in the most extreme situation (i.e., close to friend, far from enemy),
pa is not 1; this does not mean, however, that agents in these situations will not
fire, merely that it is possible they will hesitate before firing.
To explore this function, we performed a small experiment, applying the function
to moderate behavior in a lightweight simulation. For this experiment, we consider
three hypotheses. First, based on our previous work, we expect that inhibiting shooting
should result in agents firing fewer shots in the moderated condition. Second,
based on Fig. 3, we expect the results to exhibit a more evident “success to the successful”
dynamic in the moderated condition—where initial casualties cause further
degradation of performance, causing yet more casualties for the losing force. We define
casualties as entity destruction, where the asset is no longer able to participate in
the battle. We define “winning” as having fewer losses. Third, we expect fewer casualties
in the moderated condition (regardless of force) because the hesitation penalty
inhibits performance.
Method
The participation probability’s effect on behavior was tested by applying it to an
8 vs 8 battle in a slightly modified version of dTank 4.5 (Morgan et al. 2005). The
agents were modifications of simple Java agents included in the dTank simulation
(SmartCommanders). These agents attack when they see an opponent and otherwise
wander until an opponent is found. In every simulated battle, all agents were either
moderated (using (4)), or unmoderated. All other variables were held constant. Board
positions were alternated to avoid position effects.
4As in (2), the relationship between p and the friend and leader distance calculations in this equation is an
inverse one. As these distances increase, the probability of participation decreases.

Fig. 3 Response surface for the implemented equation showing the effect on pa as dfriend and dobserver
(denemy) change for two conditions (where gsize equals 2 and 8). Other values remain constant
The teams were started on a 1 km by 1 km board. Battles were allowed to last up
to 2000 simulated seconds. The map size ensured the agents began the battle out of
visual range of the opposing force, precluding the possibility of instantaneous attacks
and allowing the agents to potentially isolate themselves. The trial length allowed for
the possibility of multiple survivors. The simulation was run 200 times per condition.
We used (4) to calculate a participation value passed to eachmoderated agent each
time the agent targeted an opponent. The calculating function had access to the number
of active friends, the number of visible enemies, their distances, and the agent’s
distance to their team leader. If the calculated participation value was greater than a
uniformly distributed random number, the agent participated (i.e., fired at the opponent).
Otherwise, it hesitated. This hesitation lasted for 3 seconds. After this period of
hesitation, the agent, assuming an applicable target was in range, had another opportunity
to participate. Each time the agent’s participation score fell below a randomly
generated number, it would hesitate again. This cycle would persist throughout the
life of the agent.
Results
We first conducted a surface validation of the participation module by examining a
trace (Fig. 4) displaying shifts in the participation probabilities of one battle. The
thickest line represents the average participation value for the Red team; the lightest
line represents the average participation value for the Blue team while the thinnest
line displays shifts in the participation probability of a single agent (Agent Blue3).
We see in each trace that shifts in the agents’ participation probability correspond not

Fig. 4 Trace of agent’s participation values in an 8 ×8 battle
only to changes in the spatial distance between opponents and friends but also to the
loss of friends and leaders, resulting in cumulative decrease in the agents’ probability
to participate over time. Figure 4 confirmed, for us, that the participation module
worked as expected.
When we examine the traces of Agent Blue3 and the Red team, we can see both effects.
At point 1, Agent Blue3 is moving slowly away from its colleagues. In the trace,
gradual changes in the trace’s slope illustrate the effect of movement on the agent’s
participation probability. The rapid oscillation of Agent Blue3’s participation probability
at point 2 indicates a skirmish. These oscillations correspond to the agent’s
rapid change in position as it maneuvers to engage its target; these in turn slightly affect
the agent’s participation probability. At point 3, the sharp drop in Agent Blue3’s
participation probability indicates that it has learned of an ally’s loss. Because the
probability of participating is based on the agent’s knowledge, the simulation does
capture to some extent the effect of incomplete information upon participation, in
that latencies between the events and the agent’s perception of the event can occur.
Points 4, 5, and 6 are further examples of these three effects. Finally, the steep and
sustained drop in the Red team’s average participation probability indicates the loss
of a team leader.
Our theory proposes three alternative hypotheses: (1) moderated tanks will fire
fewer shots; (2) moderated tanks will win by a larger margin, exhibiting a success
to the successful dynamic; and (3) fewer moderated tanks will be destroyed in each
battle. Because of our hypotheses, we removed instances where the two forces had
equal casualties. This occurred evenly across both conditions approximately 7% of
the time.
Table 2 shows that the participation model influenced performance. The moderated
agents fired less, displayed a more evident success to the successful dynamic, and

sustained fewer casualties. In addition, the moderation increased differences between
individuals as shown by the increase in the standard deviations of all three measures.
For all three hypotheses, the differences in means across conditions were reliably
different (shown in Table 2). In these measures, moderation also increased variation.
To test the reliability of these changes, we used a modified t -test as suggested by
Howell (1987, pp. 176–177), df is approximately the same as a t -test. The variance
between moderated and unmoderated measures was reliably different for the winning
side casualties and for total casualties, but not for shots fired.
Discussion and conclusion
We presented the case that individual differences related to participation are important,
and when missing, can impair a simulation’s fidelity. We started by reviewing
a validation study of the Battle ofMedenine. This study showed that individual performance
varied more than would be expected even when the impact of terrain was
considered, and that this effect heightened the differences between the simulated and
historical outcomes.We believe that participation in a group action is a reflexive phenomenon,
one where the effects and causes can be hard to distinguish. We presented
the challenges associated with modeling and predicting reflexive phenomena. Without
the ability to predict phenomena, we cannot provide a useful simulation of that
phenomena’s emergence. Simon (1954) argued, however, that it is possible to predict
reflexive phenomenon if the reaction function of that phenomenon could be delineated.
Subscribing to Simon’s theory, we identified seven factors that influence participation
as noted in Table 1: group size, group composition, social distance, spatial
distance, mutual support and surveillance, the presence or absence of legitimate leaders,
and task attractiveness. We summarized the review’s findings in three equations.
Outlined in our review and shown in our equations, we make several predictions
regarding the interaction of these factors on the probability of participating in harmful
acts towards an observer. This study illustrates the impact of three effects: (a) greater
distance to friends and leaders inhibits harmful actions; (b) the closer the target, the
more difficult it is to perform a harmful acts; and (c) as group size increases, harmful
acts become easier to perform although group size also increases distance to friends
and leaders. We also posit, but do not attempt to prove, that the probability of engaging
in a beneficial act is the inverse of engaging in an aggressive act toward the same
observer.
We implemented these equations into a light-weight agent simulation. In our simulation,
actors were either moderated or unmoderated. All other conditions were
held constant, although force positions were alternated within the condition blocks
to avoid terrain effects. In the moderated condition, all actors were moderated; the
converse is true of the unmoderated condition. As expected, we found that: (a) fewer
shots were fired in the moderated condition; (b) the winning force suffered fewer
losses in the moderated condition; and (c) total casualties were lower in the moderated
condition.
With these results, we have shown that a participation module can be used to show
individual variation in the performance even of simple agents in a battle domain. We
have considered alternative possibilities including changing the task, domain, and
architecture. We believe all of these to be potentially fruitful lines of inquiry.
Spatial location as a source of exogenous individual differences
The results suggest that the location of agents with respect to each other can lead
to meaningful individual differences between agents. That is, the likelihood of participating
in a task changes based upon the agent’s physical relationship to other
agents. The effect of the agent’s physical location in a given situation appears to provide
a useful exogenous source of variation, a source of individual differences that
arises outside of the agent, but may appear to arise from the agent itself. The agent’s
natural inclinations may influence its spatial placement, reflecting the agent’s selfperceptions
regarding its relationships to others (but this effect was not included in
our agents).
Further, the agent’s ability to maintain accurate representations of the world depends
upon its capacity to perceive, make sense of, and remember spatial data. The
variation in the agents’ capacities to perform these tasks (spatial perception, comprehension,
and memory) presents another source of individual differences as noted by
Downs and Stea (1973). A cognitive architecture may allow capturing these differences
by modeling an agent’s ability to obtain and maintain this spatial information
based on resources and tasks. For instance, we sometimes forget our friends and family
when we are busy.
Limitations and future work
The placement of participation in a separate ‘thin’ module does entail tradeoffs. This
separation makes it possible to integrate this module across a range of agent architectures.
Further, this allows simple agents to show reflexive variation without explicit
agent knowledge. This externality does, however, have costs. It is impossible for this
component to interact with other core mechanisms of the chosen modeling paradigm
at the architectural level. Though it is possible to add explicit connections or agent
knowledge to consider the outputs of the participation module, this is not ideal. For
example, connecting a participation module to an episodic memory system would
be powerful, where the agent considers its past priors and evaluates the potential for
hesitating or participating in the future state of interest, incorporating this probability
into its cost functions. We believe that human actors tend to avoid situations where
they hesitate (or ‘choke’).
It is, nevertheless, an open question as to whether modeling reflexive phenomena
is consistent with the intentions and approaches of knowledge-level architectures, or
if this type of modeling should occur outside of these architectures. We believe that
it is possible, in a single architecture, to model individuals and their variation (e.g.,
Lovett et al. 2000; Norling and Ritter 2004). Architectures that have multiple levels
such as symbolic and sub-symbolic levels may be more amenable to this approach
because reflexivity can impact symbol perception (March and Simon 1958).
The use of the participation score in our demonstration suggests further reasons
to explore this line of research. As implemented, our model is based on discrete
moments. Participation, however, appears to entail a sense of momentum,
and that sense seems rooted in the consequential nature of past instances of participation
and hesitation. As an interim step, we are considering using the variable
k to represent the cumulative effect of past instances of participation and
hesitation. Nevertheless, it may require integrating a theory of participation into
a cognitive architecture to fully capture the consequential nature of these events
on individual performance. This approach would afford us the ability to explore
how differences in knowledge, perception, and stress can mutually inform the theory
and influence performance (e.g., Duric et al. 2002; Ritter and Norling 2006;
Ritter et al. 2007), and allow us to better capture more complex and contextually
dependent sequences of interaction.
The implemented equation does not include all the social factors influencing participation
noted in our review, and the review does not yet include all the factors noted
in Grossman (1995) or all the pertinent social psychology dynamics. For instance, our
current model does not include all the individual differences that arise from the individuals
themselves—for example, we do not represent the 1–3% of individuals who
seem to require no social support to participate in combat environments (Grossman
1995), but could in future work incorporate a wider distribution of predisposition
values for (c).
We also do not fully capture the social dimension of group size (gsize) or the full effect
of social distance independent of spatial distance. The literature on small groups
(Collins 2008; Festinger and Thibaut 1951; Ginges and Eyal 2009) notes that as gsize
increases anonymity among group members also increases, resulting in an increase
in the social distance between friends. The relative impact of adding members of
a group on the likelihood of participating, however, diminishes with every member
added. Thus, as currently implemented, the effect of gsize is always stronger in the
denominator than the numerator, meaning that as gsize increases the increase in pa
is monotonic. The literature, however, suggests a point where the marginal increase
of gsize on dfriend would offset the effect of gsize on pa, making organized actions
against observers more difficult (Collins 2008) as size increases. We do not yet capture
this group optimum. We believe modeling this optimum would require further
work defining social distance within (1).
Finally, we are interested in investigating not only the model’s performance across
a wider range of tasks (beneficial as opposed to harmful) but also whether it can
predict behavior in a wider range of environments (structured as opposed to unstructured).
As we noted in our theory section, we can view some instances of hesitation
as departures from routine, instances where the agent’s structured interactions are for
some reason inoperable. We could, therefore, view hesitations as signifying gaps in
the agent’s working competencies, and potentially as opportunities to learn. When
viewed in conjunction with “scripts” or “narratives”, hesitations not only indicate
opportunities to learn new scripts but also represent consequential moments of indecision
that can disrupt the agent’s understanding of itself and its environment. There
remains much work to be done to include the effects of social aspects of cognition on
behavior in theories realized as cognitive architectures.
Acknowledgements Support was provided by ONR grants N00014-03-1-0248 and N00014-06-1-0164,
and DTRA HDTRA1-09-1-0054. Discussions with Alan Harrison, John Hughes, Dermot Rooney, and
Colin Sheppard helped us. Jeremiah Hiam helped create the participation simulation while Brian Hirshman
and Ian Schenck provided comments on this article. A preliminary version of this work appeared in BRIMS
2009.
References
Allport GW (1954) The nature of prejudice. Addison-Wesley, Cambridge
Amir Y (1969) Contact hypothesis in ethnic relations. Psychol Bull 11:319–342
Athens LH (1980) Violent criminal acts and actors: a symbolic interactionist study. Routledge & Kegan
Paul, London
Axelrod R (2003) Advancing the art of simulation in the social sciences. J Jpn Soc Manag Inform Syst
12(3):3–16
Bales RF, Borgatta EF (1955) Size of group as a factor in the interaction profile. In: Hare AP, Borgatta EF,
Bales RF (eds) Small groups: studies in social interaction. Random House, Toronto, pp 495–512
Bales RF, Strodtbeck FL,Mills TM, Roseborough ME (1951) Channels of communication in small groups.
Am Sociol Rev 16:461–468
Benenson JF, Nicholson C, Waite A, Roy R, Simpson A (2001) The influence of group size on children’s
competitive behavior. Child Dev 72:921–928
Berger J, Rosenholtz SJ, Zelditch M (1980) In: Inkeles A, Smelser NJ, Turner KH (eds) Status organizing
processes. Annual review of sociology, vol 6. Annual Reviews, Palo Alto, pp 479–508
Bogardus ES (1933) A social distance scale. Soc Sociol Res 17:265–271
Bourdieu P (1980) Le sens pratique. Les Editions de Minuit, Paris
Boyd J (1987) A discourse on winning and losing [Briefing slides]. Air University, Maxwell Air Force
Base
Byrne D (1971) The attraction paradigm. Academic Press, New York
Caplan G (1974) Support systems and community mental health: lectures on concept development. Behavioral
Publications, New York
CarleyKM(1986) Efficiency in a garbage can: implications for crisis management. In:March J,Weisinger-
Baylon R (eds) Ambiguity and command: organizational perspective on military decision making.
Pitman, Boston
Carley KM (1991) A theory of group stability. Am Sociol Rev 56(3):331–354
Carley KM (1992) Organizational learning and personnel turnover. Organ Sci 3(1):20–46
Carley KM (2002) Intra-organizational complexity and computation. In: Baum JAC (ed) The Blackwell
companion to organizations. Blackwell Publishers, Oxford, pp 208–232
Carley KM, Newell A (1994) The nature of the social agent. J Math Sociol 19(4):221–262
Cartwright D (1968) The nature of group cohesiveness. In: Cartwright D, Zander A (eds) Group dynamics:
research and theory. Harper & Row, New York, pp 91–118
Chekroun P, Brauer M (2002) The bystander effect and social control behavior: the effect of the presence
of others on people’s reactions to norm violations. Eur J Soc Psychol 32(6):853–867
Cialdini RB, Reno RR, Kallgren CA (1990) Focus theory of normative conduct: recycling the concept of
norms to reduce littering in public places. J Pers Soc Psychol 58(6):1015–1026
Cobb S (1976) Social support as a moderator of life stress. Psychosom Med 38(5):300–314
Collins R (1981) On the microfoundations of macrosociology. J Sociol 86(5):984–1014
Collins R (2008) Violence: a micro-sociological theory. Princeton University Press, Princeton
268 J.H. Morgan et al.
Dinter E (1985) Hero or coward: pressures facing the soldier in battle. Frank Cass and Company Limited,
Totowa
Downs RM, Stea D (1973) Cognitive maps and spatial behavior: process and products. In: Downs RM,
Stea D (eds) Images and environment: cognitive mapping and spatial behavior. Aldine, Chicago,
pp 8–26
Duncan HD (1968) Symbols in society. Oxford University Press, New York
Duric Z, Gray WD, Heishman R, Li F, Rosenfeld A, SchoellesMJ, Shunn C,Wechsler H (2002) Integrating
perceptual and cognitive modeling for adaptive and intelligent human-computer interaction. Proc
IEEE 90(7):1272–1289
Epley SW (1974) Reduction of the behavioral effects of aversive stimulation by the presence of companions.
Psychol Bull 81(5):271–283
Ethington PJ (1997). The intellectual construction of “social distance”: toward a recovery of Georg Simmel’s
social geometry. Cybergeo: Eur J Geogr. Article 30. http://cybergeo.revues.org/index227.html
Eveland W Jr, Nathanson AI, Detenber BH, McLeod DM (1999) Rethinking the social distance corollary:
perceived likelihood of exposure and the third-person perception. Commun Res 26(3):275–302
Faulkner RS (2008) The school of hard knocks: combat leadership in the American expeditionary forces.
Unpublished PhD thesis, Kansas State University, Manhattan, KS
Festinger L, Thibaut J (1951) Interpersonal communication in small group. J Abnorm Soc Psychol
46(1):92–99
Festinger L (1954) A theory of social comparison processes. Human Relat 7(2):117–140
Fine GA (1991) On the macrofoundations of microsociology: constrain and the exterior reality of structure.
Sociol Q 32(2):161–177
Frank JD (1944) Experimental studies of personal pressure and resistance: I. Experimental production of
resistance. J Gen Psychol 30:23–41
Freedman DG (1974) Human infancy. Erlbaum, Hillsdale
Giddens A (1978) Durkheim. Harvester Press, Sussex
Giddens A (1991) Modernity and self-identity: self and society in the late modern age. Stanford University
Press, Chicago
Ginges J, Eyal S (2009) Psychological distance, group size and intergroup relations. In: Proceedings of the
32nd international society of political psychology. ISSP, Dublin, pp 51–65
Goffman E (1974) Frame analysis: an essay on the organization of experience. Harvard University Press,
New York
Gratch J, Marsella S (2004) A domain-independent framework for modeling emotion. J Cogn Syst Res
5(4):269–306
Grossman DL (1995) On killing: the psychological cost of learning to kill in war and society. Little, Brown
and Company, New York
Haney C, Banks WC, Zimbardo PG (1973) Study of prisoners and guards in a simulated prison. Office of
Naval Research (ONR), Washington
Hare AP (1952) A study of interaction and consensus in different sized groups. Am Sociol Rev 17:261–
267
Harrison A, Winters J, Anthistle D (1999) Ironside: a command and battle space simulation. In: Proceedings
of the 1999 summer computer simulation conference. The Society for Modeling and Simulation
International (SCS), Chicago, pp 550–554
Harrison DA, Price KH, Bell MP (1998) Beyond relational demography: time and the effects of surface
and deep level diversity on work group cohesion. Acad Manag J 41(1):96–107
Howell DC (1987) Statistical methods for psychology, 2nd edn. Duxbury Press, Boston
Jackson SE, Mary KE, Whitney K (1995) Understanding the dynamics of diversity in decision-making
teams. In: Guzzo RA, Salas E (eds) Team decision-making effectiveness in organizations. Jossey-
Bass, San Francisco, pp 204–261
Jussim L, Harber KD (2005) Teacher expectations and self-fulfilling prophecies: knowns and unknowns,
resolved and unresolved controversies. Personal Soc Psychol Rev 9(2):131–155
Katz J (1988) Seductions of crime: moral and sensual attractions in doing evil. Basic Books, New York
Latane B, Darely JM (1970) The unresponsive bystander: why doesn’t he help? Prentice-Hall, Englewood
Cliffs
Lazarus RS, Folkman S (1984) Stress, appraisal, and coping. Springer Publishing Company, Inc, New
York
Lewin K (1947) Frontiers in group dynamics: concepts, method and reality in social science; social equilibria
and social change. Human Relat 1(1):5–41
A preliminarymodel of participation for small groups 269
Liska AE (1997) Modeling the relationships between macro forms of social control. Annu Rev Sociol
23(1):39–61
Lovett MC, Daily LZ, Reder LM (2000) A source activation theory of working memory: cross-task prediction
of performance in ACT-R. J Cogn Syst Res 1(2):99–118
March JG, Simon HA (1958) Organizations. Wiley, New York
McFadden D (1980) Econometric models for probabilistic choice among products. J Business 53(3):S13–
S29
McGrath JE (1984) Groups: interaction and process. Prentice-Hall, Englewood Cliffs
Milgram S (1963) Behavioral study of obedience. J Abnorm Soc Psychol 67(4):371–378
Milliken FJ, Martins LL (1996) Searching for common threads: understanding the multiple effects of
diversity in organizational groups. Acad Manag J 25:598–606
Morgan GP, Ritter FE, Stevenson WE, Schenck IN, Cohen MA (2005) dTank: an environment for architectural
comparisons of competitive agents. In: Proceedings of the 14th conference on behavior
representation in modeling and simulation, 105-BRIMS-043. Orlando, FL, pp 133–140
Nagel E (1961) The structure of science: problems in the logic of scientific explanation. Harcourt, Brace
&World, New York
Newcomb TM (1961) The acquaintance process. Holt, Rinehart, & Winston, New York
Newell A (1990) Unified theories of cognition. Harvard University Press, Cambridge
Norling E, Ritter FE (2004). A parameter set to support psychologically plausible variability in agentbased
human modelling. In: The third international joint conference on autonomous agents and multi
agent systems (AAMAS04), pp 758–765
O’Reilly CA III, Caldwell DF, Barnett WP (1989) Work group demography, social integration, and
turnover. Adm Sci Q 34:21–37
Park RE (1924) The concept of social distance as applied to the study of racial attitudes and racial relations.
J Appl Sociol 8:339–344
Perloff RM (1993) Third-person effect research 1983–1992: a review and synthesis. Int J Publ Opin Res
5:167–184
Poncelin de Raucourt VPM (1997) The reconstruction of part of the Battle of Medenine. UnpublishedMSc
thesis. The Royal Military College of Science, Shrivenham
Popper K (1957) The poverty of historicism. Routledge & Kegan Paul, New York
Ritter FE, Norling E (2006) Including human variability in a cognitive architecture to improve team simulation.
In: Sun R (ed) Cognition and multiagent interaction: from cognitive modeling to social simulation.
Cambridge University Press, Cambridge, pp 417–427
Ritter FE, Reifers AL, Schoelles MJ, Klein LC (2007) Lessons from defining theories of stress for architectures.
In: Gray W (ed) Integrated models of cognitive systems. Oxford University Press, New
York, pp 254–262
Rock PE (1979) The making of symbolic interactionism. Rowman and Littlefield, Totowa
Rosenthal R (1994) Interpersonal expectancy effects: a 30-year perspective. Curr Dir Psychol Sci
3(6):176–179
Rowland D (2006) The stress of battle: quantifying human performance in combat. TSO, London
Sandler IR, Lakey B (1982) Locus of control as a stress moderator: the role of control perceptions and
social support. Am Commun J Psychol 10(1):65–80
Selye H (1956) The stress of life. McGraw-Hill, New York
Shalit B (1988) The psychology of conflict and combat. Praeger Publishers, New York
Silverman BG (2004) Human performance simulation. In: Ness JW, Ritzer DR, Tepe V (eds) The science
and simulation of human performance. Elsevier, Amsterdam, pp 469–498
Simon HA (1954) Bandwagon and underdog effects and the possibility of election predictions. Public
Opin Q 18(3):245–253
Slater PE (1958) Contrasting correlates of group size. Sociometry 21:129–139
Smith ER, Mackie DM (1995) Social psychology. Worth Publishers, New York
Snook SA (2000) Friendly fire: the accidental shootdown of US Black Hawks over northern Iraq. Princeton
University Press, Princeton
St John P (1994) History of the third infantry division: rock of the Marne (75th anniversary edition ed.).
Turner Publishing Company, Nashville
Stangor C, Lynch L, Duan C, Glass B (1992) Categorization of individuals on the basis of multiple social
features. J Pers Soc Psychol 62:207–218
Taylor G, Bectel R, Morgan G, Waltz E (2006) A framework for modeling social power structures. Paper
presented at the annual conference of the North American Association for computational social and
organizational sciences, Notre Dame, IN
270 J.H. Morgan et al.
Terborg JR, Castore C, DeNinno JA (1976) A longitudinal field investigation of the impact of group composition
on group performance and cohesion. J Pers Soc Psychol 34:782–790
Tskeris C, Katrivesis N (2008) Reflexivity in sociological theory and social action. Facta Univ 7(1):1–12
Turban DB, Jones AP (1988) Supervisor-subordinate similarity: types, effects, and mechanisms. J Appl
Psychol 73:228–234
Turner JC (1987) Rediscovering the social group: a self-categorization theory. Basil Blackwell, Oxford
Wetherell C, Plakans A, Wellman B (1994) Networks, neighborhoods, and communities: approaches to
the study of the community question. Urban Aff Q 14(3):363–390
Westie FR, Westie ML (1956) The social-distance pyramid: relationships between caste and class. Am J
Sociol 63:190–196
Williams R (1973) The country and the city of New York. Oxford University Press, London
Yen J, Yin J, Ioerger TR, Miller MS, Xu D, Volz RA (2001) CAST: collaborative agents for simulating
teamwork. In: Proceedings of the seventeenth international joint conference on artificial intelligence
(IJCAI-01). Morgan Kaufmann, Los Altos, pp 1135–1142
Jonathan H. Morgan is a former non-commissioned officer and founding member of the first Stryker
Brigade Combat Team. His research interests include sub-state organizations and processes, group
decision-making, and macro-cognition.
Geoffrey P. Morgan is a PhD candidate in Carnegie Mellon’s Computation, Organization, and Society
program. His adviser is Kathleen Carley. Morgan has experience in developing autonomous robotic
systems, self-learning systems, and user-assistive systems. He is interested in organizational impacts on
decision-making and on optimizing organizational performance.
Frank E. Ritter is on the faculty of the College of IST, an interdisciplinary academic unit at Penn State to
study how people process information using technology. He edits the Oxford Series on Cognitive Models
and Architectures and is an editorial board member of Human Factors, AISBQ, and the Journal of Ed.
Psychology, and Cognitive Systems Research.
|