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Glossary
of Killology Terms
- Acquired
Violence Immune Deficiency Syndrome (AVIDS):
The "violence immune system" exists in the midbrain of
all healthy creatures causing them to be largely unable
to kill members of their own species in territorial and
mating battles. In human beings this resistance has existed
historically in all close-range, interpersonal confrontations.
"Conditioning" (particularly the conditioning of children
through media violence and interactive video games) can
create an "acquired deficiency" in this immune system
resulting in "Acquired Violence Immune Deficiency Syndrome."
As a result of this weakened immune system, the victim
becomes more vulnerable to violence-enabling factors such
as poverty, discrimination, drugs, gangs, radical politics,
and the availability of guns.
- Behavior
Modification (also behavior therapy and conditioning therapy):
A treatment approach designed to modify a subject's behavior
directly (rather than correct the root cause), through
systematic manipulation of environmental and behavioral
variables thought to be related to the behavior. Techniques
included within behavior modification include operant
conditioning and token economy.
- Behavioral
Psychology (also behaviorism):The
subset of psychology that focuses on studying and modifying
observable behavior by means of systematic manipulation
of environmental factors. In its purest form behaviorism
rejects all cognitive explanations of behavior.
- Classical
Conditioning (also Pavlovian and respondent conditioning):
A
form of conditioning in which a neutral stimulus becomes
associated with an involuntary or autonomic response,
such as salivation or increased heart rate.
- Conditioning:
A type of training that intensely and realistically simulates
the actual conditions to be faced in a future situation.
Effective conditioning enables an individual to respond
in a precisely defined manner in spite of high states
of anxiety or fear. It is applied clinically in behavior
modification. There are generally two types of conditioning:
operant conditioning and classical conditioning.
- Chariot:
A two-wheeled platform pulled by horses (usually two)
generally carrying a driver and a passenger. Of limited
value for commerce due to its small capacity, the chariot
was primarily an instrument of war and the hunt. Its greater
mobility gave it a high degree of utility in the pursuit
of a defeated enemy. The passenger was usually an archer
who would fire from the platform while on the move or
during brief halts.
- Evacuation
Syndrome:
The paradox of combat psychiatry. Psychiatric casualties
must be treated, but if soldiers begin to realize that
psychiatric casualties are being evacuated, the number
of psychiatric casualties will increase dramatically.
- Fear:
A cognitive or emotional label for nonspecific physiological
arousal in response to a threat.
- Midbrain:
Sometimes referred to as the mammalian brain, it is the
primitive part of the brain that is generally indistinguishable
from that of any other mammal. During times of extreme
stress cognition tends to localize in this portion of
the brain.
- Operant
Conditioning (also conditioning):
A form of conditioning that involves voluntary actions
(such as lifting a latch, following a maze, or aiming
and firing a weapon) with reinforcing or punishing events
serving to alter the strength of association between the
stimulus and the response. In recent human usage operant
conditioning has developed into a type of training that
will intensely and realistically simulate the actual conditions
to be faced in a future situation. Effective conditioning
will enable an individual to respond in a precisely defined
manner, in spite of high states of anxiety or fear.
- Parasympathetic
Nervous System:
The branch of the autonomic nervous system that is responsible
for the body's digestive and recuperative processes.
- Phalanx:
A
mass of spearmen in tight ranks, carrying spears approximately
4 meters long and protecting themselves with overlapping
shields, highly trained to move in a formation organized
in depth (i.e., moving and fighting "in column" as opposed
to "in line") and trained to strike the enemy as a coherent
mass. First widely utilized by the ancient Greeks.
- Psychological
Enabling Factors:
The processes that can be manipulated as a weapon to psychologically
enable a human, or a group of humans, to kill. These can
be broken down into posturing, mobility, distance, leaders,
groups, and conditioning.
- Physical
Limitations:
The physical limitations of the human body which, when
overcome, will assist in physically enabling killing.
These can be broken down into force, mobility, distance,
and protection.
- Post-Traumatic
Stress Disorder (PTSD):
A psychological disorder resulting from a traumatic event.
PTSD manifests itself in persistent re-experiencing of
the traumatic event, numbing of emotional responsiveness,
and persistent symptoms of increased arousal, resulting
in clinically significant distress or impairment in social
and occupational functioning. There is often a long delay
between the traumatic event and the manifestation of PTSD.
PTSD has been strongly linked with greatly increased divorce
rates, increased suicide rates, and increased incidence
of alcohol and drug abuse.
- Posturing:
In the territorial and mating battles of every species
the individual who puffs itself up the biggest or makes
the loudest noise is most likely to win; this process
is referred to as "posturing." Humans engaged in
close-combat are invariably profoundly frightened, and
in such individuals primitive, midbrain processing often
causes the actual battle to be, from one perspective,
a process of posturing until one side or another turns
and runs, after which the real killing usually begins.
Thus posturing is critical to warfare and victory can
be achieved through superior posturing. Bagpipes, bugles,
drums, shiny armor, tall hats, chariots, elephants, and
cavalry have all been factors in successful posturing
(convincing oneself of one's prowess while daunting one's
enemy), but, ultimately, gunpowder proved to be the ultimate
posturing tool.
- Psychological
Enabling Factors:
The processes that can be manipulated as a weapon to psychologically
enable a human, or a group of humans, to kill. These can
be broken down into posturing, mobility, distance, leaders,
groups, and conditioning.
- Psychiatric
Casualty:
A combatant who is no longer able to participate in combat
due to mental (as opposed to physical) debilitation.
- Purification
Ritual:
A set of symbolic social mechanisms that help returning
veterans come to terms with their actions in combat and
successfully integrate back into peacetime society.
- Reinforcement:
The presentation of a stimulus (i.e., a reinforcer) that
acts to strengthen a response.
- Sympathetic
Nervous System (SNS):
The branch of the autonomic nervous system that mobilizes
and directs the body's energy resources for action.
- Weapon:
A device or system that is designed to permit humans to
overcome natural physical and psychological limitations
in order to enable the killing and domination of other
creatures, particularly their fellow human beings.
- Weapons
Evolution: The
process of Darwinian natural selection in the development
of a series of ever-more-effective weapons.
- Weapons
Lethality:
A factor of the effectiveness of the weapons used to kill
and the ability of medical technology available to save
lives. Thus, weapons lethality can be thought of as a
contest between weapons effectiveness (the state of technology
trying to kill you) and medical effectiveness (the state
of technology trying to save you).
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